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vector interview questions

Top vector frequently asked interview questions

sorting a vector in descending order

Should I use

std::sort(numbers.begin(), numbers.end(), std::greater<int>());

or

std::sort(numbers.rbegin(), numbers.rend());   // note: reverse iterators

to sort a vector in descending order? Are there any benefits/drawbacks with one approach or the other?


Source: (StackOverflow)

What's the most efficient way to erase duplicates and sort a vector?

I need to take a C++ vector with potentially a lot of elements, erase duplicates, and sort it.

I currently have the below code, but it doesn't work.

vec.erase(
      std::unique(vec.begin(), vec.end()),
      vec.end());
std::sort(vec.begin(), vec.end());

How can I correctly do this?

Additionally, is it faster to erase the duplicates first (similar to coded above) or perform the sort first? If I do perform the sort first, is it guaranteed to remain sorted after std::unique is executed?

Or is there another (perhaps more efficient) way to do all this?


Source: (StackOverflow)

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Is it safe to push_back an element from the same vector?

vector<int> v;
v.push_back(1);
v.push_back(v[0]);

If the second push_back causes a reallocation, the reference to the first integer in the vector will no longer be valid. So this isn't safe?

vector<int> v;
v.push_back(1);
v.reserve(v.size() + 1);
v.push_back(v[0]);

This makes it safe?


Source: (StackOverflow)

How to convert vector to array C++ [closed]

I want to convert a vector of doubles to an array of doubles. Can any one help me do this?


Source: (StackOverflow)

C++ STL Vectors: Get iterator from index?

So, I wrote a bunch of code that accesses elements in an stl vector by index[], but now I need to copy just a chunk of the vector. It looks like vector.insert(pos, first, last) is the function I want... except I only have first and last as ints. Is there any nice way I can get an iterator to these values?


Source: (StackOverflow)

How do I calculate the normal vector of a line segment?

Suppose I have a line segment going from (x1,y1) to (x2,y2). How do I calculate the normal vector perpendicular to the line?

I can find lots of stuff about doing this for planes in 3D, but no 2D stuff.

Please go easy on the maths (links to worked examples, diagrams or algorithms are welcome), I'm a programmer more than I'm a mathematician ;)


Source: (StackOverflow)

check if a std::vector contains a certain object? [duplicate]

Possible Duplicate:
How to find an item in a std::vector?

Is there something in algorithm.h which allows you to check if a std:: container contains something? Or a way to make one ex:

if(a.x == b.x && a.y == b.y)
return true;

return false;

can this only be done with std::map since it uses keys?

Thanks


Source: (StackOverflow)

How do I print the elements of a C++ vector in GDB?

I want to examine the contents of a std::vector in GDB, how do I do it? Let's say it's a std::vector<int> for the sake of simplicity.


Source: (StackOverflow)

Why can't I make a vector of references?

When I do this:

std::vector<int> hello;

Everything works great. However, when I make it a vector of references instead:

std::vector<int &> hello;

I get horrible errors like "error C2528: 'pointer' : pointer to reference is illegal".

I want to put a bunch of references to structs into a vector, so that I don't have to meddle with pointers. Why is vector throwing a tantrum about this? Is my only option to use a vector of pointers instead?


Source: (StackOverflow)

Why is Java Vector class considered obsolete or deprecated?

Why is Java Vector considered a legacy class, obsolete or deprecated?

Isn't its use valid when working with concurrency?

And if I don't want to manually synchronize objects and just want to use a thread-safe collection without needing to make fresh copies of the underlying array (as CopyOnWriteArrayList does), then is it fine to use Vector?

What about Stack, which is a subclass of Vector, what should I use instead of it?


Source: (StackOverflow)

What is the easiest way to initialize a std::vector with hardcoded elements?

I can create an array and initialize it like this:

int a[] = {10, 20, 30};

How do I create a std::vector and initialize it similarly elegant?

The best way I know is:

std::vector<int> ints;

ints.push_back(10);
ints.push_back(20);
ints.push_back(30);

Is there a better way?


Source: (StackOverflow)

How to find an item in a std::vector?

All I wanna do is to check whether an element exists in the vector or not, so I can deal with each case.

if ( item_present )
   do_this();
else
   do that();

Source: (StackOverflow)

R function for testing if a vector contains a given element

In R, how do you test a vector to see if it contains a given element?


Source: (StackOverflow)

Concatenating two std::vectors

How do I concatenate two std::vectors?


Source: (StackOverflow)

std::vector performance regression when enabling C++11

I have found an interesting performance regression in a small C++ snippet, when I enable C++11:

#include <vector>

struct Item
{
  int a;
  int b;
};

int main()
{
  const std::size_t num_items = 10000000;
  std::vector<Item> container;
  container.reserve(num_items);
  for (std::size_t i = 0; i < num_items; ++i) {
    container.push_back(Item());
  }
  return 0;
}

With g++ (GCC) 4.8.2 20131219 (prerelease) and C++03 I get:

milian:/tmp$ g++ -O3 main.cpp && perf stat -r 10 ./a.out

Performance counter stats for './a.out' (10 runs):

        35.206824 task-clock                #    0.988 CPUs utilized            ( +-  1.23% )
                4 context-switches          #    0.116 K/sec                    ( +-  4.38% )
                0 cpu-migrations            #    0.006 K/sec                    ( +- 66.67% )
              849 page-faults               #    0.024 M/sec                    ( +-  6.02% )
       95,693,808 cycles                    #    2.718 GHz                      ( +-  1.14% ) [49.72%]
  <not supported> stalled-cycles-frontend 
  <not supported> stalled-cycles-backend  
       95,282,359 instructions              #    1.00  insns per cycle          ( +-  0.65% ) [75.27%]
       30,104,021 branches                  #  855.062 M/sec                    ( +-  0.87% ) [77.46%]
            6,038 branch-misses             #    0.02% of all branches          ( +- 25.73% ) [75.53%]

      0.035648729 seconds time elapsed                                          ( +-  1.22% )

With C++11 enabled on the other hand, the performance degrades significantly:

milian:/tmp$ g++ -std=c++11 -O3 main.cpp && perf stat -r 10 ./a.out

Performance counter stats for './a.out' (10 runs):

        86.485313 task-clock                #    0.994 CPUs utilized            ( +-  0.50% )
                9 context-switches          #    0.104 K/sec                    ( +-  1.66% )
                2 cpu-migrations            #    0.017 K/sec                    ( +- 26.76% )
              798 page-faults               #    0.009 M/sec                    ( +-  8.54% )
      237,982,690 cycles                    #    2.752 GHz                      ( +-  0.41% ) [51.32%]
  <not supported> stalled-cycles-frontend 
  <not supported> stalled-cycles-backend  
      135,730,319 instructions              #    0.57  insns per cycle          ( +-  0.32% ) [75.77%]
       30,880,156 branches                  #  357.057 M/sec                    ( +-  0.25% ) [75.76%]
            4,188 branch-misses             #    0.01% of all branches          ( +-  7.59% ) [74.08%]

    0.087016724 seconds time elapsed                                          ( +-  0.50% )

Can someone explain this? So far my experience was that the STL gets faster by enabling C++11, esp. thanks to move semantics.

EDIT: As suggested, using container.emplace_back(); instead the performance gets on par with the C++03 version. How can the C++03 version achieve the same for push_back?

milian:/tmp$ g++ -std=c++11 -O3 main.cpp && perf stat -r 10 ./a.out

Performance counter stats for './a.out' (10 runs):

        36.229348 task-clock                #    0.988 CPUs utilized            ( +-  0.81% )
                4 context-switches          #    0.116 K/sec                    ( +-  3.17% )
                1 cpu-migrations            #    0.017 K/sec                    ( +- 36.85% )
              798 page-faults               #    0.022 M/sec                    ( +-  8.54% )
       94,488,818 cycles                    #    2.608 GHz                      ( +-  1.11% ) [50.44%]
  <not supported> stalled-cycles-frontend 
  <not supported> stalled-cycles-backend  
       94,851,411 instructions              #    1.00  insns per cycle          ( +-  0.98% ) [75.22%]
       30,468,562 branches                  #  840.991 M/sec                    ( +-  1.07% ) [76.71%]
            2,723 branch-misses             #    0.01% of all branches          ( +-  9.84% ) [74.81%]

   0.036678068 seconds time elapsed                                          ( +-  0.80% )

Source: (StackOverflow)