I'm looking for the fastest way to determine if a long
value is a perfect square (i.e. its square root is another integer). I've done it the easy way, by using the built-in Math.sqrt() function, but I'm wondering if there is a way to do it faster by restricting yourself to integer-only domain. Maintaining a lookup table is impratical (since there are about 231.5 integers whose square is less than 263).
Here is the very simple and straightforward way I'm doing it now:
public final static boolean isPerfectSquare(long n)
{
if (n < 0)
return false;
long tst = (long)(Math.sqrt(n) + 0.5);
return tst*tst == n;
}
Notes: I'm using this function in many Project Euler problems. So no one else will ever have to maintain this code. And this kind of micro-optimization could actually make a difference, since part of the challenge is to do every algorithm in less than a minute, and this function will need to be called millions of times in some problems.
Update 2: A new solution posted by A. Rex has proven to be even faster. In a run over the first 1 billion integers, the solution only required 34% of the time that the original solution used. While the John Carmack hack is a little better for small values of n, the benefit compared to this solution is pretty small.
Here is the A. Rex solution, converted to Java:
private final static boolean isPerfectSquare(long n)
{
// Quickfail
if( n < 0 || ((n&2) != 0) || ((n & 7) == 5) || ((n & 11) == 8) )
return false;
if( n == 0 )
return true;
// Check mod 255 = 3 * 5 * 17, for fun
long y = n;
y = (y & 0xffffffffL) + (y >> 32);
y = (y & 0xffffL) + (y >> 16);
y = (y & 0xffL) + ((y >> 8) & 0xffL) + (y >> 16);
if( bad255[(int)y] )
return false;
// Divide out powers of 4 using binary search
if((n & 0xffffffffL) == 0)
n >>= 32;
if((n & 0xffffL) == 0)
n >>= 16;
if((n & 0xffL) == 0)
n >>= 8;
if((n & 0xfL) == 0)
n >>= 4;
if((n & 0x3L) == 0)
n >>= 2;
if((n & 0x7L) != 1)
return false;
// Compute sqrt using something like Hensel's lemma
long r, t, z;
r = start[(int)((n >> 3) & 0x3ffL)];
do {
z = n - r * r;
if( z == 0 )
return true;
if( z < 0 )
return false;
t = z & (-z);
r += (z & t) >> 1;
if( r > (t >> 1) )
r = t - r;
} while( t <= (1L << 33) );
return false;
}
private static boolean[] bad255 =
{
false,false,true ,true ,false,true ,true ,true ,true ,false,true ,true ,true ,
true ,true ,false,false,true ,true ,false,true ,false,true ,true ,true ,false,
true ,true ,true ,true ,false,true ,true ,true ,false,true ,false,true ,true ,
true ,true ,true ,true ,true ,true ,true ,true ,true ,true ,false,true ,false,
true ,true ,true ,false,true ,true ,true ,true ,false,true ,true ,true ,false,
true ,false,true ,true ,false,false,true ,true ,true ,true ,true ,false,true ,
true ,true ,true ,false,true ,true ,false,false,true ,true ,true ,true ,true ,
true ,true ,true ,false,true ,true ,true ,true ,true ,false,true ,true ,true ,
true ,true ,false,true ,true ,true ,true ,false,true ,true ,true ,false,true ,
true ,true ,true ,false,false,true ,true ,true ,true ,true ,true ,true ,true ,
true ,true ,true ,true ,true ,false,false,true ,true ,true ,true ,true ,true ,
true ,false,false,true ,true ,true ,true ,true ,false,true ,true ,false,true ,
true ,true ,true ,true ,true ,true ,true ,true ,true ,true ,false,true ,true ,
false,true ,false,true ,true ,false,true ,true ,true ,true ,true ,true ,true ,
true ,true ,true ,true ,false,true ,true ,false,true ,true ,true ,true ,true ,
false,false,true ,true ,true ,true ,true ,true ,true ,false,false,true ,true ,
true ,true ,true ,true ,true ,true ,true ,true ,true ,true ,true ,false,false,
true ,true ,true ,true ,false,true ,true ,true ,false,true ,true ,true ,true ,
false,true ,true ,true ,true ,true ,false,true ,true ,true ,true ,true ,false,
true ,true ,true ,true ,true ,true ,true ,true ,false,false,true ,true ,false,
true ,true ,true ,true ,false,true ,true ,true ,true ,true ,false,false,true ,
true ,false,true ,false,true ,true ,true ,false,true ,true ,true ,true ,false,
true ,true ,true ,false,true ,false,true ,true ,true ,true ,true ,true ,true ,
true ,true ,true ,true ,true ,false,true ,false,true ,true ,true ,false,true ,
true ,true ,true ,false,true ,true ,true ,false,true ,false,true ,true ,false,
false,true ,true ,true ,true ,true ,false,true ,true ,true ,true ,false,true ,
true ,false,false,true ,true ,true ,true ,true ,true ,true ,true ,false,true ,
true ,true ,true ,true ,false,true ,true ,true ,true ,true ,false,true ,true ,
true ,true ,false,true ,true ,true ,false,true ,true ,true ,true ,false,false,
true ,true ,true ,true ,true ,true ,true ,true ,true ,true ,true ,true ,true ,
false,false,true ,true ,true ,true ,true ,true ,true ,false,false,true ,true ,
true ,true ,true ,false,true ,true ,false,true ,true ,true ,true ,true ,true ,
true ,true ,true ,true ,true ,false,true ,true ,false,true ,false,true ,true ,
false,true ,true ,true ,true ,true ,true ,true ,true ,true ,true ,true ,false,
true ,true ,false,true ,true ,true ,true ,true ,false,false,true ,true ,true ,
true ,true ,true ,true ,false,false,true ,true ,true ,true ,true ,true ,true ,
true ,true ,true ,true ,true ,true ,false,false,true ,true ,true ,true ,false,
true ,true ,true ,false,true ,true ,true ,true ,false,true ,true ,true ,true ,
true ,false,true ,true ,true ,true ,true ,false,true ,true ,true ,true ,true ,
true ,true ,true ,false,false
};
private static int[] start =
{
1,3,1769,5,1937,1741,7,1451,479,157,9,91,945,659,1817,11,
1983,707,1321,1211,1071,13,1479,405,415,1501,1609,741,15,339,1703,203,
129,1411,873,1669,17,1715,1145,1835,351,1251,887,1573,975,19,1127,395,
1855,1981,425,453,1105,653,327,21,287,93,713,1691,1935,301,551,587,
257,1277,23,763,1903,1075,1799,1877,223,1437,1783,859,1201,621,25,779,
1727,573,471,1979,815,1293,825,363,159,1315,183,27,241,941,601,971,
385,131,919,901,273,435,647,1493,95,29,1417,805,719,1261,1177,1163,
1599,835,1367,315,1361,1933,1977,747,31,1373,1079,1637,1679,1581,1753,1355,
513,1539,1815,1531,1647,205,505,1109,33,1379,521,1627,1457,1901,1767,1547,
1471,1853,1833,1349,559,1523,967,1131,97,35,1975,795,497,1875,1191,1739,
641,1149,1385,133,529,845,1657,725,161,1309,375,37,463,1555,615,1931,
1343,445,937,1083,1617,883,185,1515,225,1443,1225,869,1423,1235,39,1973,
769,259,489,1797,1391,1485,1287,341,289,99,1271,1701,1713,915,537,1781,
1215,963,41,581,303,243,1337,1899,353,1245,329,1563,753,595,1113,1589,
897,1667,407,635,785,1971,135,43,417,1507,1929,731,207,275,1689,1397,
1087,1725,855,1851,1873,397,1607,1813,481,163,567,101,1167,45,1831,1205,
1025,1021,1303,1029,1135,1331,1017,427,545,1181,1033,933,1969,365,1255,1013,
959,317,1751,187,47,1037,455,1429,609,1571,1463,1765,1009,685,679,821,
1153,387,1897,1403,1041,691,1927,811,673,227,137,1499,49,1005,103,629,
831,1091,1449,1477,1967,1677,697,1045,737,1117,1737,667,911,1325,473,437,
1281,1795,1001,261,879,51,775,1195,801,1635,759,165,1871,1645,1049,245,
703,1597,553,955,209,1779,1849,661,865,291,841,997,1265,1965,1625,53,
1409,893,105,1925,1297,589,377,1579,929,1053,1655,1829,305,1811,1895,139,
575,189,343,709,1711,1139,1095,277,993,1699,55,1435,655,1491,1319,331,
1537,515,791,507,623,1229,1529,1963,1057,355,1545,603,1615,1171,743,523,
447,1219,1239,1723,465,499,57,107,1121,989,951,229,1521,851,167,715,
1665,1923,1687,1157,1553,1869,1415,1749,1185,1763,649,1061,561,531,409,907,
319,1469,1961,59,1455,141,1209,491,1249,419,1847,1893,399,211,985,1099,
1793,765,1513,1275,367,1587,263,1365,1313,925,247,1371,1359,109,1561,1291,
191,61,1065,1605,721,781,1735,875,1377,1827,1353,539,1777,429,1959,1483,
1921,643,617,389,1809,947,889,981,1441,483,1143,293,817,749,1383,1675,
63,1347,169,827,1199,1421,583,1259,1505,861,457,1125,143,1069,807,1867,
2047,2045,279,2043,111,307,2041,597,1569,1891,2039,1957,1103,1389,231,2037,
65,1341,727,837,977,2035,569,1643,1633,547,439,1307,2033,1709,345,1845,
1919,637,1175,379,2031,333,903,213,1697,797,1161,475,1073,2029,921,1653,
193,67,1623,1595,943,1395,1721,2027,1761,1955,1335,357,113,1747,1497,1461,
1791,771,2025,1285,145,973,249,171,1825,611,265,1189,847,1427,2023,1269,
321,1475,1577,69,1233,755,1223,1685,1889,733,1865,2021,1807,1107,1447,1077,
1663,1917,1129,1147,1775,1613,1401,555,1953,2019,631,1243,1329,787,871,885,
449,1213,681,1733,687,115,71,1301,2017,675,969,411,369,467,295,693,
1535,509,233,517,401,1843,1543,939,2015,669,1527,421,591,147,281,501,
577,195,215,699,1489,525,1081,917,1951,2013,73,1253,1551,173,857,309,
1407,899,663,1915,1519,1203,391,1323,1887,739,1673,2011,1585,493,1433,117,
705,1603,1111,965,431,1165,1863,533,1823,605,823,1179,625,813,2009,75,
1279,1789,1559,251,657,563,761,1707,1759,1949,777,347,335,1133,1511,267,
833,1085,2007,1467,1745,1805,711,149,1695,803,1719,485,1295,1453,935,459,
1151,381,1641,1413,1263,77,1913,2005,1631,541,119,1317,1841,1773,359,651,
961,323,1193,197,175,1651,441,235,1567,1885,1481,1947,881,2003,217,843,
1023,1027,745,1019,913,717,1031,1621,1503,867,1015,1115,79,1683,793,1035,
1089,1731,297,1861,2001,1011,1593,619,1439,477,585,283,1039,1363,1369,1227,
895,1661,151,645,1007,1357,121,1237,1375,1821,1911,549,1999,1043,1945,1419,
1217,957,599,571,81,371,1351,1003,1311,931,311,1381,1137,723,1575,1611,
767,253,1047,1787,1169,1997,1273,853,1247,413,1289,1883,177,403,999,1803,
1345,451,1495,1093,1839,269,199,1387,1183,1757,1207,1051,783,83,423,1995,
639,1155,1943,123,751,1459,1671,469,1119,995,393,219,1743,237,153,1909,
1473,1859,1705,1339,337,909,953,1771,1055,349,1993,613,1393,557,729,1717,
511,1533,1257,1541,1425,819,519,85,991,1693,503,1445,433,877,1305,1525,
1601,829,809,325,1583,1549,1991,1941,927,1059,1097,1819,527,1197,1881,1333,
383,125,361,891,495,179,633,299,863,285,1399,987,1487,1517,1639,1141,
1729,579,87,1989,593,1907,839,1557,799,1629,201,155,1649,1837,1063,949,
255,1283,535,773,1681,461,1785,683,735,1123,1801,677,689,1939,487,757,
1857,1987,983,443,1327,1267,313,1173,671,221,695,1509,271,1619,89,565,
127,1405,1431,1659,239,1101,1159,1067,607,1565,905,1755,1231,1299,665,373,
1985,701,1879,1221,849,627,1465,789,543,1187,1591,923,1905,979,1241,181
};
Update: I've tried the different solutions presented below.
- After exhaustive testing, I found that adding
0.5
to the result of Math.sqrt() is not necessary, at least not on my machine.
- The John Carmack hack was faster, but it gave incorrect results starting at n=410881. However, as suggested by BobbyShaftoe, we can use the Carmack hack for n < 410881.
- Newton's method was a good bit slower than
Math.sqrt()
. This is probably because Math.sqrt()
uses something similar to Newton's Method, but implemented in the hardware so it's much faster than in Java. Also, Newton's Method still required use of doubles.
- A modified Newton's method, which used a few tricks so that only integer math was involved, required some hacks to avoid overflow (I want this function to work with all positive 64-bit signed integers), and it was still slower than
Math.sqrt()
.
- Binary chop was even slower. This makes sense because the binary chop will on average require 16 passes to find the square root of a 64-bit number.
The one suggestion which did show improvements was made by John D. Cook. You can observe that the last hex digit (i.e. the last 4 bits) of a perfect square must be 0, 1, 4, or 9. This means that 75% of numbers can be immediately eliminated as possible squares. Implementing this solution resulted in about a 50% reduction in runtime.
Working from John's suggestion, I investigated properties of the last n bits of a perfect square. By analyzing the last 6 bits, I found that only 12 out of 64 values are possible for the last 6 bits. This means 81% of values can be eliminated without using any math. Implementing this solution gave an additional 8% reduction in runtime (compared to my original algorithm). Analyzing more than 6 bits results in a list of possible ending bits which is too large to be practical.
Here is the code that I have used, which runs in 42% of the time required by the original algorithm (based on a run over the first 100 million integers). For values of n less than 410881, it runs in only 29% of the time required by the original algorithm.
private final static boolean isPerfectSquare(long n)
{
if (n < 0)
return false;
switch((int)(n & 0x3F))
{
case 0x00: case 0x01: case 0x04: case 0x09: case 0x10: case 0x11:
case 0x19: case 0x21: case 0x24: case 0x29: case 0x31: case 0x39:
long sqrt;
if(n < 410881L)
{
//John Carmack hack, converted to Java.
// See: http://www.codemaestro.com/reviews/9
int i;
float x2, y;
x2 = n * 0.5F;
y = n;
i = Float.floatToRawIntBits(y);
i = 0x5f3759df - ( i >> 1 );
y = Float.intBitsToFloat(i);
y = y * ( 1.5F - ( x2 * y * y ) );
sqrt = (long)(1.0F/y);
}
else
{
//Carmack hack gives incorrect answer for n >= 410881.
sqrt = (long)Math.sqrt(n);
}
return sqrt*sqrt == n;
default:
return false;
}
}
Notes:
- According to John's tests, using
or
statements is faster in C++ than using a switch
, but in Java and C# there appears to be no difference between or
and switch
.
- I also tried making a lookup table (as a private static array of 64 boolean values). Then instead of either switch or
or
statement, I would just say if(lookup[(int)(n&0x3F)]) { test } else return false;
. To my surprise, this was (just slightly) slower. I'm not sure why. This is because array bounds are checked in Java.
Source: (StackOverflow)
Optimizing SQLite is tricky. Bulk-insert performance of a C application can vary from 85 inserts-per-second to over 96000 inserts-per-second!
Background: We are using SQLite as part of a desktop application. We have large amounts of configuration data stored in XML files that are parsed and loaded into an SQLite database for further processing when the application is initialized. SQLite is ideal for this situation because it's fast, it requires no specialized configuration and the database is stored on disk as a single file.
Rationale: Initially I was disappointed with the performance I was seeing. It turns-out that the performance of SQLite can vary significantly (both for bulk-inserts and selects) depending on how the database is configured and how you're using the API. It was not a trivial matter to figure-out what all of the options and techniques were, so I though it prudent to create this community wiki entry to share the results with SO readers in order to save others the trouble of the same investigations.
The Experiment: Rather than simply talking about performance tips in the general sense (i.e. "Use a transaction!"), I thought it best to write some C code and actually measure the impact of various options. We're going to start with some simple data:
- A 28 meg TAB-delimited text file (approx 865000 records) of the complete transit schedule for the city of Toronto
- My test machine is a 3.60 GHz P4 running Windows XP.
- The code is compiled with MSVC 2005 as "Release" with "Full Optimization" (/Ox) and Favor Fast Code (/Ot).
- I'm using the SQLite "Amalgamation", compiled directly into my test application. The SQLite version I happen to have is a bit older (3.6.7), but I suspect these results will be comparable to the latest release (please leave a comment if you think otherwise).
Let's write some code!
The Code: A simple C program that reads the text file line-by-line, splits the string into values and then will inserts the data into an SQLite database. In this "baseline" version of the code, the database is created but we won't actually insert data:
/*************************************************************
Baseline code to experiment with SQLite performance.
Input data is a 28 Mb TAB-delimited text file of the
complete Toronto Transit System schedule/route info
from http://www.toronto.ca/open/datasets/ttc-routes/
**************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
#include "sqlite3.h"
#define INPUTDATA "C:\\TTC_schedule_scheduleitem_10-27-2009.txt"
#define DATABASE "c:\\TTC_schedule_scheduleitem_10-27-2009.sqlite"
#define TABLE "CREATE TABLE IF NOT EXISTS TTC (id INTEGER PRIMARY KEY, Route_ID TEXT, Branch_Code TEXT, Version INTEGER, Stop INTEGER, Vehicle_Index INTEGER, Day Integer, Time TEXT)"
#define BUFFER_SIZE 256
int main(int argc, char **argv) {
sqlite3 * db;
sqlite3_stmt * stmt;
char * sErrMsg = 0;
char * tail = 0;
int nRetCode;
int n = 0;
clock_t cStartClock;
FILE * pFile;
char sInputBuf [BUFFER_SIZE] = "\0";
char * sRT = 0; /* Route */
char * sBR = 0; /* Branch */
char * sVR = 0; /* Version */
char * sST = 0; /* Stop Number */
char * sVI = 0; /* Vehicle */
char * sDT = 0; /* Date */
char * sTM = 0; /* Time */
char sSQL [BUFFER_SIZE] = "\0";
/*********************************************/
/* Open the Database and create the Schema */
sqlite3_open(DATABASE, &db);
sqlite3_exec(db, TABLE, NULL, NULL, &sErrMsg);
/*********************************************/
/* Open input file and import into Database*/
cStartClock = clock();
pFile = fopen (INPUTDATA,"r");
while (!feof(pFile)) {
fgets (sInputBuf, BUFFER_SIZE, pFile);
sRT = strtok (sInputBuf, "\t"); /* Get Route */
sBR = strtok (NULL, "\t"); /* Get Branch */
sVR = strtok (NULL, "\t"); /* Get Version */
sST = strtok (NULL, "\t"); /* Get Stop Number */
sVI = strtok (NULL, "\t"); /* Get Vehicle */
sDT = strtok (NULL, "\t"); /* Get Date */
sTM = strtok (NULL, "\t"); /* Get Time */
/* ACTUAL INSERT WILL GO HERE */
n++;
}
fclose (pFile);
printf("Imported %d records in %4.2f seconds\n", n, (clock() - cStartClock) / (double)CLOCKS_PER_SEC);
sqlite3_close(db);
return 0;
}
The "Control"
Running the code as-is doesn't actually perform any database operations, but it will give us an idea of how fast the raw C file IO and string processing operations are.
Imported 864913 records in 0.94
seconds
Great! We can do 920 000 inserts-per-second, provided we don't actually do any inserts :-)
The "Worst-Case-Scenario"
We're going to generate the SQL string using the values read from the file and invoke that SQL operation using sqlite3_exec:
sprintf(sSQL, "INSERT INTO TTC VALUES (NULL, '%s', '%s', '%s', '%s', '%s', '%s', '%s')", sRT, sBR, sVR, sST, sVI, sDT, sTM);
sqlite3_exec(db, sSQL, NULL, NULL, &sErrMsg);
This is going to be slow because the SQL will be compiled into VDBE code for every insert and every insert will happen in it's own transaction. How slow?
Imported 864913 records in 9933.61
seconds
Yikes! 1 hour and 45 minutes! That's only 85 inserts-per-second.
Using a Transaction
By default SQLite will evaluate every INSERT / UPDATE statement within a unique transaction. If performing a large number of inserts, it's advisable to wrap your operation in a transaction:
sqlite3_exec(db, "BEGIN TRANSACTION", NULL, NULL, &sErrMsg);
pFile = fopen (INPUTDATA,"r");
while (!feof(pFile)) {
...
}
fclose (pFile);
sqlite3_exec(db, "END TRANSACTION", NULL, NULL, &sErrMsg);
Imported 864913 records in 38.03
seconds
That's better. Simply wrapping all of our inserts in a single transaction improved our performance to 23 000 inserts-per-second.
Using a Prepared Statement
Using a transaction was a huge improvement, but recompiling the SQL statement for every insert doesn't make sense if we using the same SQL over-and-over. Let's use sqlite3_prepare_v2
to compile our SQL statement once and then bind our parameters to that statement using sqlite3_bind_text
:
/* Open input file and import into Database*/
cStartClock = clock();
sprintf(sSQL, "INSERT INTO TTC VALUES (NULL, @RT, @BR, @VR, @ST, @VI, @DT, @TM)");
sqlite3_prepare_v2(db, sSQL, BUFFER_SIZE, &stmt, &tail);
sqlite3_exec(db, "BEGIN TRANSACTION", NULL, NULL, &sErrMsg);
pFile = fopen (INPUTDATA,"r");
while (!feof(pFile)) {
fgets (sInputBuf, BUFFER_SIZE, pFile);
sRT = strtok (sInputBuf, "\t"); /* Get Route */
sBR = strtok (NULL, "\t"); /* Get Branch */
sVR = strtok (NULL, "\t"); /* Get Version */
sST = strtok (NULL, "\t"); /* Get Stop Number */
sVI = strtok (NULL, "\t"); /* Get Vehicle */
sDT = strtok (NULL, "\t"); /* Get Date */
sTM = strtok (NULL, "\t"); /* Get Time */
sqlite3_bind_text(stmt, 1, sRT, -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 2, sBR, -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 3, sVR, -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 4, sST, -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 5, sVI, -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 6, sDT, -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 7, sTM, -1, SQLITE_TRANSIENT);
sqlite3_step(stmt);
sqlite3_clear_bindings(stmt);
sqlite3_reset(stmt);
n++;
}
fclose (pFile);
sqlite3_exec(db, "END TRANSACTION", NULL, NULL, &sErrMsg);
printf("Imported %d records in %4.2f seconds\n", n, (clock() - cStartClock) / (double)CLOCKS_PER_SEC);
sqlite3_finalize(stmt);
sqlite3_close(db);
return 0;
Imported 864913 records in 16.27
seconds
Nice! There's a little bit more code (don't forget to call sqlite3_clear_bindings
and sqlite3_reset
) but we've more than doubled our performance to 53 000 inserts-per-second.
PRAGMA synchronous = OFF
By default SQLite will pause after issuing a OS-level write command. This guarantees that the data is written to the disk. By setting synchronous = OFF
, we are instructing SQLite to simply hand-off the data to the OS for writing and then continue. There's a chance that the database file may become corrupted if the computer suffers a catastrophic crash (or power failure) before the data is written to the platter:
/* Open the Database and create the Schema */
sqlite3_open(DATABASE, &db);
sqlite3_exec(db, TABLE, NULL, NULL, &sErrMsg);
sqlite3_exec(db, "PRAGMA synchronous = OFF", NULL, NULL, &sErrMsg);
Imported 864913 records in 12.41
seconds
The improvements are now smaller, but we're up to 69 600 inserts-per-second.
PRAGMA journal_mode = MEMORY
Consider storing the rollback journal in memory by evaluating PRAGMA journal_mode = MEMORY
. Your transaction will be faster, but if you lose power or your program crashes during a transaction you database could be left in a corrupt state with a partially-completed transaction:
/* Open the Database and create the Schema */
sqlite3_open(DATABASE, &db);
sqlite3_exec(db, TABLE, NULL, NULL, &sErrMsg);
sqlite3_exec(db, "PRAGMA journal_mode = MEMORY", NULL, NULL, &sErrMsg);
Imported 864913 records in 13.50
seconds
A little slower than the previous optimization at 64 000 inserts-per-second.
PRAGMA synchronous = OFF and PRAGMA journal_mode = MEMORY
Let's combine the previous two optimizations. It's a little more risky (in case of a crash), but we're just importing data (not running a bank):
/* Open the Database and create the Schema */
sqlite3_open(DATABASE, &db);
sqlite3_exec(db, TABLE, NULL, NULL, &sErrMsg);
sqlite3_exec(db, "PRAGMA synchronous = OFF", NULL, NULL, &sErrMsg);
sqlite3_exec(db, "PRAGMA journal_mode = MEMORY", NULL, NULL, &sErrMsg);
Imported 864913 records in 12.00
seconds
Fantastic! We're able to do 72 000 inserts-per-second.
Using an In-Memory Database
Just for kicks, let's build upon all of the previous optimizations and redefine the database filename so we're working entirely in RAM:
#define DATABASE ":memory:"
Imported 864913 records in 10.94
seconds
It's not super-practical to store our database in RAM, but it's impressive that we can perform 79 000 inserts-per-second.
Refactoring C Code
Although not specifically an SQLite improvement, I don't like the extra char*
assignment operations in the while
loop. Let's quickly refactor that code to pass the output of strtok()
directly into sqlite3_bind_text()
and let the compiler try to speed things up for us:
pFile = fopen (INPUTDATA,"r");
while (!feof(pFile)) {
fgets (sInputBuf, BUFFER_SIZE, pFile);
sqlite3_bind_text(stmt, 1, strtok (sInputBuf, "\t"), -1, SQLITE_TRANSIENT); /* Get Route */
sqlite3_bind_text(stmt, 2, strtok (NULL, "\t"), -1, SQLITE_TRANSIENT); /* Get Branch */
sqlite3_bind_text(stmt, 3, strtok (NULL, "\t"), -1, SQLITE_TRANSIENT); /* Get Version */
sqlite3_bind_text(stmt, 4, strtok (NULL, "\t"), -1, SQLITE_TRANSIENT); /* Get Stop Number */
sqlite3_bind_text(stmt, 5, strtok (NULL, "\t"), -1, SQLITE_TRANSIENT); /* Get Vehicle */
sqlite3_bind_text(stmt, 6, strtok (NULL, "\t"), -1, SQLITE_TRANSIENT); /* Get Date */
sqlite3_bind_text(stmt, 7, strtok (NULL, "\t"), -1, SQLITE_TRANSIENT); /* Get Time */
sqlite3_step(stmt); /* Execute the SQL Statement */
sqlite3_clear_bindings(stmt); /* Clear bindings */
sqlite3_reset(stmt); /* Reset VDBE */
n++;
}
fclose (pFile);
Note: We are back to using a real database file. In-memory databases as fast but not necessarily practical
Imported 864913 records in 8.94
seconds
A slight refactoring to the string processing code used in our parameter binding has allowed us to perform 96 700 inserts-per-second. I think it's safe to say that this is plenty fast. As we start to tweak other variables (i.e. page size, index creation, etc.) this will be our benchmark.
Summary (so far)
I hope you're still with me! The reason we started down this road is that bulk-insert performance varies so wildly with SQLite and it's not always obvious what changes need to be made to speed-up our operation. Using the same compiler (and compiler options), the same version of SQLite and the same data we've optimized our code and our usage of SQLite to go from a worst-case scenario of 85 inserts-per-second to over 96000 inserts-per-second!
CREATE INDEX then INSERT vs. INSERT then CREATE INDEX
Before we start measuring SELECT
performance, we know that we'll be creating indexes. It's been suggested in one of the answers below that when doing bulk inserts, it is faster to create the index after the data has been inserted (as opposed to creating the index first then inserting the data). Let's try:
Create Index then Insert Data
sqlite3_exec(db, "CREATE INDEX 'TTC_Stop_Index' ON 'TTC' ('Stop')", NULL, NULL, &sErrMsg);
sqlite3_exec(db, "BEGIN TRANSACTION", NULL, NULL, &sErrMsg);
...
Imported 864913 records in 18.13
seconds
Insert Data then Create Index
...
sqlite3_exec(db, "END TRANSACTION", NULL, NULL, &sErrMsg);
sqlite3_exec(db, "CREATE INDEX 'TTC_Stop_Index' ON 'TTC' ('Stop')", NULL, NULL, &sErrMsg);
Imported 864913 records in 13.66
seconds
As expected, bulk-inserts are slower if one column is indexed, but it does make a difference if the index is created after the data is inserted. Our no-index baseline is 96 000 insert-per-second. Creating the index first then inserting data gives us 47 700 inserts-per-second, whereas inserting the data first then creating the index gives us 63 300 inserts-per-second.
I'd gladly take suggestions for other scenarios to try... And will be compiling similar data for SELECT queries soon.
Source: (StackOverflow)